
"Since 2005! Wow what a storied history.."
Last Updated: 3/9/12
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Latest News!
3/9/12: I've been having some technical difficulties logging into some sites I frequent, so KKA if you read this I need to you e-mail me on my gmail please. I've been sending out info updates to the other testers I just don't have your e-mail address to include you in on it. Thanks buddy! For everybody else, what can I say? Hoff's progress is coming along great and in fact I've been able to expand upon it's wintery surface and make it even larger than before. The Nacho Lab area is also almost done, hopefully by next week it will be.
2/14/12: In keeping you abreast (chuckle chuckle) of the H2 situation, I just wanted to mention that aside from a brand-new tower area on Hoff there's now a new boss enemy in the game. This is actually the Necromancer anti-hero from my Necropolis Rising game, and was great fun to make for this. There's a screenshot and more details on the H2 homepage if you're interested, but if you're not here's the screenshot anyhow:
The Necromancer from my Necropolis Rising game appears once again, only this time as a boss in Hasslevania 2.
1/19/12: Today is a very important day at DXF Games. Kevinski.com member and big time Hasslevania supporter Yoritoshi has finally gotten Hasslevania into GameFAQs!! Like a real game! This is something that I've wanted for it since it was made more than 4 years ago, and now it's finally up there. It might sound like a little thing, but for me's this is a great milestone. It's like when Hasslevania was mentioned in that Games for Windows magazine a few years ago, and even had a picture of it in there too (Rovert at Oldie's shop). I guess now all I need is for Nintendo to say, "Hey come and make a game for us and we'll give you ONE HUNDRED MEEEELION DOLLARS!"
1/4/12: Happy new year! Progress on H2 has been incredible as of the past few weeks. Seriously, not only is new content being added all the time but I've been refining some older parts of the game and trying to make them better as well as the ever-present bug fixes (which happens, what can you do?) Planet Hoff is almost halfway complete, many of the game's weapons / armor / power ups have been placed, and tougher enemies have been made to increase the challenge. Check out this screenshot which shows 2 of the newer enemies. The wizard-like ones have 5 different spells they can cast, many of them are buff spells that boost the other enemies' existing powers. Very fun to come up with and make this stuff, I gotta' say!These alien wizards are all about casting devious spells to boost nearby enemies.. and the occasional offensive magic towards Rovert!
10/10/11: Just a quick hello to say that I've been making a TON of progress on H2! That is, these new obstacles called "Thousand Pounders" (shown below). Indestructible, they hang from the sky by a hope- don't ask how, I'm no scientist) until you step below on their shadow. Best of all, like the mechshroom's cannonballs these things will also crush enemies too so you can use them to your advantage in places.
Thousand Pounders can squish both friend and foe alike so use them to your advantage!
8/16/11: Two bits of great news! First, a big thank you to Charles from the giveaway of the day website for making a donation to the DXF Games development fund (sorry for the mix up, buddy!) That makes him the 20TH DONATOR!! The dancing cha-cha girls are on their way over! I hope the Hasslevania screenshot map helps you to win the game :) Secondly, Hasslevania 2's first planet is nearly complete! I believe I'm going to add one more secret room in here somewhere and that should be that. The second of the game's Super Enemies has been completed too and came out pretty great. It should prove a challenge to our orange hero.
7/29/11: Put up another review of Hasslevania from the giveaway of the day website, and also updated the H2 homepage slightly with a recent screenshot of a waterfall. This jungle area's taking longer to finish than I expected but it's SO close to being done. I can't wait to start on another stupid planet for this thing!
Rovert's not on vacation in this one.
6/15/11: That Yoritoshi has done it again! This time he made a page for Hasslevania up on TV Tropes and it's pretty awesome I gotta' say! See for yourself here. Also, I've finished that Hasslevania 2 boss enemy mentioned in my last post and it's in the "super secrety testing phase" with the fine folks over at kevinski.com. All right! Last but not least I realized that I am TWO YEARS BEHIND on my front page post archives! So I got 2009 and 2010 done. You can check out all the DXF Games front page posts at the archive page here.
610//11: Kevinski.com member, the eagle-eyed Yoritoshi, spotted an awesome thing yesterday: Somebody put Hasslevania up on the Cutting Room Floor website! In case you don't know what that is, it's an amazingly interesting website that lists all the stuff developers took OUT of games. In my case, they list that spells were taken out of H1, and the previous old revisions of the game V1 and V2. It's great to think that somebody went through all that trouble to put that up there, now all I need is to get Hasslevania on GameFAQs! In other news, I've been hard at work on the latest H2 boss enemy. I'm going off a drawing that kevinski made, and re-doing it in my own image. Which is not to say that it looks like ME, I don't want to permanently scare anybody, but it's my "vision" of it. This method has worked great in the past too: The Killer Alien boss (the blue one in the space station on some of the trailers) was originally devised by Kaluroth and I took that idea and expanded upon it. My idea guys are great and have been really helpful through these past few years. Thanks again guys!
5/22/11: Hey everybody! Just stopping in to say a big thank you to the latest DXF Games' donator, Brandon C! Thanks for playing Hasslevania and for winning it too. Enjoy your new H1 screenshot map :) In other news, work on the latest H2 area goes along very smoothly. I've been working on another "super enemy", which are regular enemies that have much higher stats than even bosses and are optional to kill. This new one should prove pretty challenging to our little orange buddy.
5/12/11: Well, aside from working on H2 I've also been submitting some graphics and ideas and stuff to kevglass for his cool game in progress called Legends of Yore. It's a Diablo-like game and although in its early stages I think it shows a lot of promise. He used the TigSource Assemblee graphic set so I've been trying to do item and monster pictures in the same style. It's challenging and fun because a normal-sized tile is only 8 x 8 pixels while a big monster is 16 x 16. You can check out the latest build and the forums and more right here.
4/15/11: Hi again! I've been working on a cool new minor enemy called a Mechshroom, metal tank / mushroom things that shoot exploding cannonballs and have high defense. They're also radio controlled, so knocking out the controller that's in the room with them will power them down. I like having more than one ways to skin a cat, ah.. Mechshroom!
Rovert takes an exploding cannonball point blank to the kisser. OW!
3/29/11: Just a quick post to say that another H2 game area has been completed! This one's called the City of Skulls and- you guessed it- it's full of undead and skeletons and stuff like that. It's a pretty challenging area to explore fully however you can go there sort of early on if you want to. Just don't expect to survive for long without some significant stat increases and armament!
2/18/11: In a surprise twist (I guess) I've decided to stop all work on everything that's not called Hasslevania 2 and continue making it again. The plan is to do a new playthrough and get another fresh look at it and see what could use improving and etc. I already have some pretty cool ideas on how to change things for the better and am pretty excited to get back to my project after this giant, almost SIX MONTH hiatus!
It's back to work on the Hasslevania sequel that was started in Dec. 2007. But when will it be finished???
1/24/11: I had ALMOST forgotten but a few months ago I worked on a slight graphical and gameplay mod to Pixelthief's awesome Gridquest 2.0 RPG and never released the thing! (d'oh!). Most creatively it's called.... GRIDQUEST 3.0! Wow! Anyhow, it's up on the games page now, and if you haven't already be sure to check out the original game which you can download here.
1/7/11: Well, here's the game I've been working on at long last: The Tower of Annoyment! And I've started a public devlog for it at The Daily Click here.
It's about time!
1/3/11: Just stopping in to give a big thank you to Forrest T for his donation to the DXF Games development fund! Thanks Forrest, and enjoy your map of Hasslevania! In other news, I have been working on another game- an old schooly RPG type of game- and so far it's coming along great. It's nice to want to work on stuff like this again, and as soon as more info's available I will make it known here on the website. Thanks!
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